There are a variety of camera movements the director can
use to make meaning on screen for the viewer. They are described
below and to see an example of these movements click on the
links associated with each type of movement.
In this unit of work the Dolly and the Tracking camera movements
will not be used.
|
Angle
|
Description
|
Purpose
|
Example
|
| Zoom |
The camera moves towards or away from a particular
object.
|
It is used to make objects appear closer or further
away.
|
|
| Panning |
The camera turns from side
to side, i.e. from left to right or right to left. |
It is often used in the opening
scene of a movie or can be used to show the landscape
from the view of the characters. |
|
| Tilt |
The camera moves diagonally
from the top to the bottom of the frame. |
It is used to show the character
from head to toe and can emphasize size. It can also indicate
speed and reaction. |
|
| Dolly |
The camera moves towards or away from the
character. The camera is often placed on wheels to allow
for a smooth movement. |
It allows you to follow the characters
or the action, from one place to another. |
|
| Tracking |
The camera moves along with the actors
or the action. The camera is usually on wheels. |
It engages the viewer in the action where
they can feel part of it. |
|